Quite a big crowd, with some very young faces from a local IT school, discovering Pascal for the first time.
I made a presentation about mORMot of course, but also compared its totemic animal (the beloved marmot) with the one from FPC (the speedy Cheetah - not a Jaguar of course).
Ian Barker presented the Embarcadero hopes and sights for the future of Delphi and the object pascal language. Stefan Glienke made a quick but intense introduction to Spring4D. Andrea Magni made two sessions, mostly about REST architecture and his Mars Curiosity library. The next day, Mattias Gaertner and Michael van Canneyt presented the current status of Fresnel and where FPC is likely to go... and Michael did also a presentation with Danny Wind about how LLMs work, and how we could feed them with some external data - especially some database content. Great content for sure!
Our host, the Sorpetaler company, presented their software solution, developed in-house to build high quality wood windows in their factory. Real windows you put in real houses to see the open, not the copyrighted brand and closed Operating System hold by some Redmond company. We had the opportunity to visit the factory itself, and it was quite exciting seeing in action what Delphi and FreePascal (they use both) can do in the real world.
During the Week End, after a nice BBQ party, the German Delphi User Group forum, and Lazarus forum communities gathered, and, among several presentations, we had the opportunity to discover the latest gem of Bero, which is a full LLM engine written in pascal. I hope to see it published some day soon in his repository, where you could already find some amazing projects in object pascal. This PasLLM project opens some unique opportunities for our applications, and also for the whole object pascal community. It could also revolutionize the access to local LLM - a single executable or dll, instead of the usual weak and overcomplex gathering of libraries and languages you need to run such a model.
In the meantime, the young people from a local IT school discovered Lazarus, setup it in their computer, and compiled some simple projects, with the help of Michalis Kamburelis, the creator of Castle Game Engine, and a nice introduction to modern Object Pascal.
Exciting times for sure!