I've just updated the documentation part about the SOLID Design
The former blog article (almost 4 years old!) sounds like a bit deprecated now...
This is why I would extract here an updated version of this material.
Ensure you checked the corresponding part of the mORMot documentation, which is the updated reference, and probably the easiest to read - including links to all the other documentation.
The acronym SOLID is derived from the following OOP principles (quoted from the corresponding Wikipedia article):
- Single responsibility principle: the notion that an object should have only a single responsibility;
- Open/closed principle: the notion that "software entities ... should be open for extension, but closed for modification";
- Liskov substitution principle: the notion that "objects in a program should be replaceable with instances of their subtypes without altering the correctness of that program” - also named as "design by contract";
- Interface segregation principle: the notion that "many client specific interfaces are better than one general purpose interface.";
- Dependency inversion principle: the notion that one should "Depend upon Abstractions. Do not depend upon concretions.". Dependency injection is one method of following this principle, which is also called Inversion Of Control (aka IoC).
If you have some programming skills, those principles are general statements you may already found out by yourself. If you start doing serious object-oriented coding, those principles are best-practice guidelines you would gain following.
They certainly help to fight the three main code weaknesses:
- Rigidity: Hard to change something because every change affects too many other parts of the system;
- Fragility: When you make a change, unexpected parts of the system break;
- Immobility: Hard to reuse in another application because it cannot be disentangled from the current application.