Apart the sad and concerning license change issue (which has been confirmed by David I. himself), XE3 has some features, in order to support Windows 8 new 'tile-based' interface (formerly known as "Metro").

Windows Runtime, or WinRT (not to be confused with Windows RT, which is a tablet manufacturer only version of Windows 8) is a cross-platform application architecture on the Windows 8 operating system.
WinRT supports development in C++/CX (Component Extensions, a language based on C++) and the managed languages C# and VB.NET, as well as JavaScript.
WinRT applications natively support both the x86 and ARM architectures, and also run inside a sandboxed environment to allow for greater security and stability.
WinRT will also be part of the upcoming Windows Phone 8 operating systems.
(source: Wikipedia)

It has been clearly stated that only Microsoft compilers and runtime libraries (RTL) will be able to have full access to the low-level API needed to create a decent RTL.
This has been done for security reasons, but it won't allow third-party JIT or compilers to work as expected. Only Microsoft's C++ and C# compilers / virtual machines have access to the needed API. Even if you do not have a JIT in your language (Delphi is compiled and do not have any virtual machine), you would need to access to some low-level API calls e.g. to mark some memory block as executable (e.g. for virtual methods stubbing).

So Delphi is not able to have native support of WinRT, due to this limitation.

This is a known fact, but let us tell about "Windows 8 sideloading" feature, available with XE3.
In short, even if you do not have 100% WinRT application, XE3 "Metropolis" (sic) styled Desktop applications have some potential to behave like native UI applications, even if not being native.